Barbarian 3D model
Barbarian 3D model
Barbarian 3D model
Barbarian 3D model
Barbarian 3D model
Barbarian 3D model
Barbarian 3D model
Barbarian 3D model
Barbarian 3D model
Barbarian 3D model
Barbarian 3D model
Barbarian 3D model

Barbarian 3D model

Product By: 3DModels- Textures
Product Code: barbarian

Support Email:
support@3DModels-Textures.com
Price:
29.99€
 
File Formats
FBX (Autodesk, 3DGameStudio)UnityPackage

Animated model with 81 animations.

Animated model with 81 animations. 4 materials, textures 2048*2048 pixel size. Only 6600 polygons with 3 LOD stages. Completely reworked materials with new texture details. Added LOD stages inside FBX file for faster rendering. PBR Materials


Model is modular, with all addons like separate meshes, so you can make many variations. Skin comes in 2 versions, one regular and one with war face and body paint. You can switch on or off armor, belts, bierd, neckless, and arm and legs protectors.


Animation List: a_Pose, attack1, attack2, attack3, attack4, attack5, Attack6, attack7, Attack8, Attack9, Attack10, Block_Crouch, Block_Idle, Block_Left, Block_Right, Block_Top, ClimbingUp, ClimeRopeLeft, ClimeRopeRight, Crouch_Walk_Back, Crouch_Walk_Forward, Crouch_Walk_Left, Crouch_Walk_Right, CrouchAttack, CrouchIdle, CrouchSneakLeft, CrouchSneakRight, death, DeathBack, DeathBack2, DeathFront, dodge_left, dodge_right, Dodging_Left, Dodging_Right, EdgeClimbRight, EdgeHang, Flip, hit, HitBack, HitFront, HitFrontLeft, HitFrontRight, Idle, idle_attack, Idle_LookAround, Idle_stand, idle_watch, jump, jump_Fly, jump_Land, jump_Start, Jump2, Jump2Fly, Jump2Land, Jump2Start, JumpEdgeLeft, JumpEdgeRight, KneelToPray, PushHeavyBlock, recover, recover_02, RopeHangIdle, run, RunBack, RunLeft, RunRight, StandUp, TalkSit, TalkStand, taunt, taunt2, TurnLeft, TurnRight, walk, Walk2, Walk3, WalkBack, walkBack_02, WalkLeft, WalkRight,
 


Animation List: a_Pose, attack1, attack2, attack3, attack4, attack5, Attack6, attack7, Attack8, Attack9, Attack10, Block_Crouch, Block_Idle, Block_Left, Block_Right, Block_Top, ClimbingUp, ClimeRopeLeft, ClimeRopeRight, Crouch_Walk_Back, Crouch_Walk_Forward, Crouch_Walk_Left, Crouch_Walk_Right, CrouchAttack, CrouchIdle, CrouchSneakLeft, CrouchSneakRight, death, DeathBack, DeathBack2, DeathFront, dodge_left, dodge_right, Dodging_Left, Dodging_Right, EdgeClimbRight, EdgeHang, Flip, hit, HitBack, HitFront, HitFrontLeft, HitFrontRight, Idle, idle_attack, Idle_LookAround, Idle_stand, idle_watch, jump, jump_Fly, jump_Land, jump_Start, Jump2, Jump2Fly, Jump2Land, Jump2Start, JumpEdgeLeft, JumpEdgeRight, KneelToPray, PushHeavyBlock, recover, recover_02, RopeHangIdle, run, RunBack, RunLeft, RunRight, StandUp, TalkSit, TalkStand, taunt, taunt2, TurnLeft, TurnRight, walk, Walk2, Walk3, WalkBack, walkBack_02, WalkLeft, WalkRight,

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