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Marine Trooper Unreal Engine
Marine Trooper Unreal Engine
Marine Trooper Unreal Engine
Marine Trooper Unreal Engine
Marine Trooper Unreal Engine
Marine Trooper Unreal Engine
Marine Trooper Unreal Engine

Marine Trooper Unreal Engine

Product By: 3DModels- Textures
Product Code: MarineTrooperUnreal

Support Email:
support@3DModels-Textures.com
Price:
29.99€ 15.00€
 
File Formats
UASSET (Unreal Engine)

Animated Character with 73 animations, 70 bones and 13600 polygons. Additional gun model is included with the model.
3 materials included, head and body. Albedo, Normal and Metallic maps in 2K.

Technical details:
Rigged: Yes Rigged to Epic skeleton: No Animated: Yes
Number of Animations: 73
Animation types: In-place
Number of characters: 1
Number of Materials and Material Instances: 3
Number of Textures: 9
Texture Resolutions: 2048 * 2048 px
Polygon count: 13600
​Unreal Engine content (UE4)!

Animation List:
APose, Crouch_Left_Aim, Crouch_Back_Aim_02, Crouch_Backwad_Aim, Crouch_Backwad_Weapon, Crouch_Backwad_Weapon _02, Crouch_Fire_One_Shot, Crouch_Fire_One_Shot_02, Crouch_Forwar_Weapon, Crouch_Forwar_Weapon_02, Crouch_Forward_Aim, Crouch_Forward_Aim_02, Crouch_Left_Weapon_03, Crouch_Left_Aim_02, Crouch_Back_Left_Weapon, Crouch_Back_Weapon_02, Crouch_Right_Front_Aim, Crouch_Left_Weapon, Crouch_Right_Weapon_02, Dead, Dead_03, Dead_2, Dead_HeadShot, Dead_HeadShot_02, Grande_Tos, Idle_Aim, Idle_Aim_Search, Idle_Aim_Search_02, Idle_Crouch_Aim, Idle_Crouch_Aim_02, Idle_Crouch_Ready_to_fight, Idle_Crouch_Ready_to_fight_02, Idle_ready, Idle_WatchMusic, Idle_Weapon, IdleAttack, Jump2_Complete, Jump2_Land, Jump2_Up, Jump_Land, Jump_Up, JumpAir, JumpCombined, Ladder_down_, LAdder_up, Mele_1_with_weapon, Mele_2_with_weapon. Mele_3_fists, Mele_4_with_weapon, Reload, Roll_Forward, Roll_Forward_To_Aim, Run_Backward_Aim, Run_Backward_Aim_02, Run_Backward_Weapon, Run_Backward_Weapon_02, Run_Forward_Aim, Run_Forward_Aim_02, Run_Forward_shot, Run_Forward_Weapon, Run_Forward_Weapon_02, Run_Left_Aim, Run_Right_Aim, ShotMultipleAttack_02, Standing_Aim_Idle, Standing_Aim_Idle_02, Standing_Fire_One_Shot, Standing_Fire_One_Shot_02, Walk_Backward_Aim, Walk_Backward_Weapon, Walk_Forward_Weapon_02, Walk_Forward_Aim, Walk_Forward_Shot,

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