Barbarian UNREAL
Barbarian UNREAL
Barbarian UNREAL
Barbarian UNREAL
Barbarian UNREAL
Barbarian UNREAL
Barbarian UNREAL
Barbarian UNREAL
Barbarian UNREAL
Barbarian UNREAL
Barbarian UNREAL
Barbarian UNREAL

Barbarian UNREAL

Product By: 3DModels- Textures
Product Code: BarbarianUNREAL

Support Email:
support@3DModels-Textures.com
Price:
29.99€
 
File Formats
UASSET (Unreal Engine)

Animated model with 81 animations for UNREAL engine.

Animated model with 81 animations. 4 materials, textures 2048*2048 pixel size. Only 6600 polygons with 3 LOD stages. Completely reworked materials with new texture details. Added LOD stages inside FBX file for faster rendering. PBR Materials


Model is modular, with all addons like separate meshes, so you can make many variations. Skin comes in 2 versions, one regular and one with war face and body paint. You can switch on or off armor, belts, bierd, neckless, and arm and legs protectors.


Animation List: a_Pose, attack1, attack2, attack3, attack4, attack5, Attack6, attack7, Attack8, Attack9, Attack10, Block_Crouch, Block_Idle, Block_Left, Block_Right, Block_Top, ClimbingUp, ClimeRopeLeft, ClimeRopeRight, Crouch_Walk_Back, Crouch_Walk_Forward, Crouch_Walk_Left, Crouch_Walk_Right, CrouchAttack, CrouchIdle, CrouchSneakLeft, CrouchSneakRight, death, DeathBack, DeathBack2, DeathFront, dodge_left, dodge_right, Dodging_Left, Dodging_Right, EdgeClimbRight, EdgeHang, Flip, hit, HitBack, HitFront, HitFrontLeft, HitFrontRight, Idle, idle_attack, Idle_LookAround, Idle_stand, idle_watch, jump, jump_Fly, jump_Land, jump_Start, Jump2, Jump2Fly, Jump2Land, Jump2Start, JumpEdgeLeft, JumpEdgeRight, KneelToPray, PushHeavyBlock, recover, recover_02, RopeHangIdle, run, RunBack, RunLeft, RunRight, StandUp, TalkSit, TalkStand, taunt, taunt2, TurnLeft, TurnRight, walk, Walk2, Walk3, WalkBack, walkBack_02, WalkLeft, WalkRight,
 


Animation List: a_Pose, attack1, attack2, attack3, attack4, attack5, Attack6, attack7, Attack8, Attack9, Attack10, Block_Crouch, Block_Idle, Block_Left, Block_Right, Block_Top, ClimbingUp, ClimeRopeLeft, ClimeRopeRight, Crouch_Walk_Back, Crouch_Walk_Forward, Crouch_Walk_Left, Crouch_Walk_Right, CrouchAttack, CrouchIdle, CrouchSneakLeft, CrouchSneakRight, death, DeathBack, DeathBack2, DeathFront, dodge_left, dodge_right, Dodging_Left, Dodging_Right, EdgeClimbRight, EdgeHang, Flip, hit, HitBack, HitFront, HitFrontLeft, HitFrontRight, Idle, idle_attack, Idle_LookAround, Idle_stand, idle_watch, jump, jump_Fly, jump_Land, jump_Start, Jump2, Jump2Fly, Jump2Land, Jump2Start, JumpEdgeLeft, JumpEdgeRight, KneelToPray, PushHeavyBlock, recover, recover_02, RopeHangIdle, run, RunBack, RunLeft, RunRight, StandUp, TalkSit, TalkStand, taunt, taunt2, TurnLeft, TurnRight, walk, Walk2, Walk3, WalkBack, walkBack_02, WalkLeft, WalkRight,

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